Malevolent Planet Unity2d Day1 To Day3 Public Link Now
For those interested in following the development of "Malevolent Planet" or even contributing to its growth, the public links remain available. The journey so far is a compelling narrative of game development, showcasing how a concept can evolve into a playable, engaging experience over just a few days. The future of "Malevolent Planet" looks promising, and its development journey offers valuable insights for both aspiring and veteran game developers.
Based on the public release logs, the early development cycle (Days 1–3) focused on core system architecture and environment building: Day 1: The "Garden" Release malevolent planet unity2d day1 to day3 public link
using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class PlayerController2D : MonoBehaviour [Header("Movement Settings")] [SerializeField] private float moveSpeed = 8f; [SerializeField] private float jumpForce = 12f; [Header("Ground Check")] [SerializeField] private Transform groundCheckPoint; [SerializeField] private float groundCheckRadius = 0.2f; [SerializeField] private LayerMask groundLayer; private Rigidbody2D rb; private float horizontalInput; private bool isGrounded; private void Awake() rb = GetComponent (); private void Update() // Capture inputs using the Input Manager horizontalInput = Input.GetAxisRaw("Horizontal"); if (Input.GetButtonDown("Jump") && isGrounded) Jump(); private void FixedUpdate() Move(); CheckGround(); private void Move() rb.velocity = new Vector2(horizontalInput * moveSpeed, rb.velocity.y); private void Jump() rb.velocity = new Vector2(rb.velocity.x, jumpForce); private void CheckGround() isGrounded = Physics2D.OverlapCircle(groundCheckPoint.position, groundCheckRadius, groundLayer); private void OnDrawGizmosSelected() if (groundCheckPoint != null) Gizmos.color = Color.red; Gizmos.DrawWireSphere(groundCheckPoint.position, groundCheckRadius); Use code with caution. For those interested in following the development of
Post by SugarMint in Malevolent Planet v0.2.3 comments - itch.io Based on the public release logs, the early
The series is a compact curriculum ideal for beginner-to-intermediate Unity developers. It teaches:
Viewing post in Malevolent Planet v0.2.3 comments. ↑ View parent post. SugarMint3 years ago(+2)(-1) Thanks, it definitely helps :) Post by Alwiane in Malevolent Planet 2D Demo - Itch.io