As highlighted by early adopters, the dynamic light interaction on characters is a major selling point. This makes them ideal for complex Studio scenes with multiple light sources.
— This category includes:
Extract the files into your BepInEx or dedicated shader folder (usually BepInEx/config or similar, depending on the pack structure). xukmi.shaders.fx
Customize the specularity and matcaps on the skin or eyes for a more wet/glossy look. As highlighted by early adopters, the dynamic light
If you provide more context about your project, such as the game engine or 3D application you're using, I can try to provide more specific guidance on working with xukmi.shaders.fx . As highlighted by early adopters