Mid Eastern Conflict Sim Script

Modify the parameters inside SIM_CONFIG to scale the complexity of the theater. Increasing MaxActiveHostiles allows for large-scale combined arms deployments. Lowering the threshold in EvaluateMissionFailure forces stricter risk management for forward-deployed friendly assets.

Urban centers must feel alive. The presence of civilians changes the rules of engagement (ROE) and forces players or AI to make complex ethical decisions. mid eastern conflict sim Script

Add a StringValue named ControllingTeam (default value: "Neutral"). 2. Server Script (ServerScriptService.ObjectiveManager) Modify the parameters inside SIM_CONFIG to scale the

: Positive Identification (confirming a target is a legitimate combatant). Visual : Visual contact with a friendly unit or object. Blind : Lost visual contact with a friendly unit. Tally : Visual contact with an enemy target. No Joy : Lost visual contact with an enemy target. Splash : Weapons impact on target. 3. Asymmetric Structural Design Urban centers must feel alive