X360ce Version 2.0.2.163 ((better)) (8K)

| Feature | v2.0.2.163 | v2.1.0+ | v3.x (beta) | |---------|------------|---------|--------------| | 64-bit DLL generation | Manual/Unstable | Native | Native | | Automatic controller detection | Basic | Improved | Full plug-and-play | | Virtual controller API | XInput 1.3 | XInput 1.4 | Hybrid XInput + DirectInput | | Interface stability | Very stable | Moderate | Beta-level |

Rename the 64-bit version to xinput1_3.dll and use it for 64-bit game executables. x360ce version 2.0.2.163

Right-click x360ce.exe and select Run as administrator to ensure it has permission to generate configuration files. Initial Setup and Configuration | Feature | v2

Generic controllers often suffer from cheap potentiometer sensors, causing "stick drift" where the camera or character moves on its own. [Your Game Directory] │ ├── game

[Your Game Directory] │ ├── game.exe ├── x360ce.exe <-- Place this here ├── x360ce.ini <-- Generated automatically └── xinput1_3.dll <-- Generated automatically Step 1: Preparation Plug your generic gamepad into a USB port.

The game might require a different xinput file name. Try renaming xinput1_3.dll to xinput1_2.dll or xinput1_1.dll .