Your choice of graphics backend has a profound impact on shader compilation speed. Ryujinx supports both Vulkan and OpenGL, and the right choice depends on your hardware.
The first time you play a game, Ryujinx doesn't know what shaders are coming next. When a new effect appears (a Link’s sword glint, a Pokémon evolution flash, a car explosion in Mario Kart 8 ), the emulator pauses the game to compile that shader. This causes a micro-stutter. ryujinx shaders best
Vulkan handles shader compilation significantly faster than OpenGL. It supports asynchronous pipeline compilation, allowing the emulator to build shaders in the background without freezing your game loop. OpenGL should only be used as a last resort for legacy hardware. 2. Enable Shader Cache Recommendation: Checked (On) Your choice of graphics backend has a profound
: Keeping this on helps with performance by high-level emulating GPU macros. When a new effect appears (a Link’s sword