: Join discussions on Fallout subreddits to see how fans are connecting these new "Deep" narratives to the established canon.
While primarily a visual novel, Deep Vault 69 boasts several features that go beyond simple dialogue choices. The current build includes: Deep-Vault-69-s
The core story progresses through dialogue and character interactions, with many decisions influencing the relationships within the sanctuary. : Join discussions on Fallout subreddits to see
: Intermittent puzzles and mini-objectives break up the dialogue-heavy segments, giving players tangible tasks to unlock new sections of the shelter. : Intermittent puzzles and mini-objectives break up the
| Character | Role/Description | | :--- | :--- | | | A major character with a dedicated questline, offering significant story content. | | Asuka | A character the player rescues, who has been noted for having missing dialogue in some versions. | | Ronda | Has her own character route and story arc within the game. | | Olivia & Luna | Key characters involved in new animated scenes. | | Wipe | A mysterious new character, introduced in version 0.2.16_a1, who brings new story quests. | | Susie, Becky, & Libi | Side characters who are part of specific side questlines. |
But proponents fire back with the —a persistent background noise detected by the Deep Space Network’s radio telescopes. Every 69 hours, a pulsed signal repeats. Decoded, it simply says: