Then it is Kaito's turn.
Forced to pick a gift skill within his tiny budget, Megumi skips expensive, combat-heavy abilities. Instead, he opts for a bizarre, low-cost utility skill: . He is then spawned into his new territory—a barren, scorching desert. While a desert is an incredibly inhospitable starting zone for a typical dungeon master, Megumi realizes that his vending machines can dispense cold water, snacks, and survival supplies. By turning his dungeon into a literal oasis, he lays down a brilliant strategy for survival. Character Analysis in Chapter 1 Real-World Status Demon King Starting State Character Traits Poor commoner, scholarship student Desolate desert zone, low DP, Vending Machine Gift Pragmatic, highly resilient, strategic thinker Sasha School beauty, lower-class noble Separated into her own zone (Allied with Megumi) Compassionate, fiercely loyal, protective Romioot Arrogant Crown Prince Massive starting DP pool, high-tier zone Classist, aggressive, power-hungry Critical Themes and Why Chapter 1 Succeeds Subverting the Isekai Tropes manga kurasu zennin de maou tensei chapter 1