The micro-stuttering issue has been resolved by rewriting the spatial-temporal filtering algorithm. Version 0.17.0.2 introduces a frame-pacing lock. If a frame drops or a camera pans too fast, the shader intelligently drops historical lighting frames instead of freezing the engine to catch up. Adaptive Halo and Edge-Bleeding Suppression
RTGI version 0.17.2 addresses critical issues, including improved depth buffer detection for DX11/DX12, enhanced UI masking to prevent ghosting, and significantly reduced flickering in high-motion environments. The update also includes optimized spatial filtering and corrected light-leaking bugs, with recommended usage on ReShade 4.8.2 or newer. You can find the release notes and download on Pascal Gilcher's Patreon. rtgi 01702 release fixed
Release Notes & Technical Summary – RTGI v0.1702 (Fixed Build) The micro-stuttering issue has been resolved by rewriting
One of the biggest changes is . The update allows users to choose between two different gradient descent optimizers: "Newton," which offers faster convergence for lower-quality settings, and "SophiaG," which has slower convergence but achieves higher-quality minima. Adaptive Halo and Edge-Bleeding Suppression RTGI version 0
For more information on the RTGI 01702 release, be sure to check out the following resources:
Nevertheless, for players running legacy setups or specific game configurations w17 is required, downloading the 0.17.0.2 release remains the definitive solution to banish peripheral visual bugs and unlock flawless global illumination.