Multiversus Frame Data [NEW]

Turn on hitboxes in training mode to visually inspect the exact duration of your active frames.

This lockout started at , was increased to 18 frames , then later reduced to 13 frames . The system specifically targets ground side attack combos to prevent players from alternating ground side attack and dodge to lock enemies in hitstun for extended periods . Multiversus Frame Data

Unlike traditional fighting games such as Tekken 8 — where frame data is built directly into training mode — MultiVersus does have a native frame data display tool. The game’s developers, Player First Games, have not provided an official in-game frame data viewer. Turn on hitboxes in training mode to visually

Since official resources are incomplete, being able to test frame data yourself is a valuable skill: Unlike traditional fighting games such as Tekken 8

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While MultiVersus uses a dodge-heavy system rather than a traditional shield, the concept of being "plus" or "minus" still applies to hitstun and trade scenarios.