Ian Simmons launched Kicking the Seat in 2009, one week after seeing Nora Ephron’s Julie & Julia. His wife proposed blogging as a healthier outlet for his anger than red-faced, twenty-minute tirades (Ian is no longer allowed to drive home from the movies).
The Kicking the Seat Podcast followed three years later and, despite its “undiscovered gem” status, Ian thoroughly enjoys hosting film critic discussions, creating themed shows, and interviewing such luminaries as Gaspar Noé, Rachel Brosnahan, Amy Seimetz, and Richard Dreyfuss.
Ian is a member of the Chicago Film Critics Association. He also has a family, a day job, and conflicted feelings about referring to himself in the third person.
Like nearly all Hunter x Hunter console games of that era, Maboroshi no Greed Island was never localized for Western audiences. The PS1 game is 100% Japanese—menus, dialogue, item descriptions, and story cues are all in Japanese characters.
The game features turn-based combat, card management, and exploration, perfectly capturing the essence of the anime/manga's Greed Island arc. Like nearly all Hunter x Hunter console games
Although it borrows heavily from the Greed Island arc of the manga/anime, the game follows its own original story. You can recruit party members from the series—including Gon, Killua, Kurapika, and Leorio—and explore a world where dungeons change each time you enter them, ensuring a fresh experience on every playthrough. Like nearly all Hunter x Hunter console games