Prototype Multiplayer Mod -
The first "successes" were not true multiplayer. They were or remote control hacks .
| Issue | Impact | Suggested Fix | |-------|--------|----------------| | | High – objects/players jump or reset positions | Implement authority transfer for interactables; use interpolation + reconciliation | | No connection timeout or retry | Medium – players hang on “Connecting…” indefinitely | Add 10s timeout + status message; allow manual retry | | Host migration missing | Medium – session ends abruptly if host leaves | Store session state; designate a new host via consensus (or warn players) | | Input lag on high ping (>150ms) | High – game feels unresponsive | Client-side prediction + server reconciliation (if server authoritative) | prototype multiplayer mod
and distinct projects like "PROMOD," which acts as a separate, fast-paced shooter rather than a direct mod of the original game files. For more on a community co-op project, see this Reddit post PROMOD Multiplayer Prototype // DEV VLOG #004 : r/pcgaming The first "successes" were not true multiplayer
On the screen was the title: ECHOES OF OBLIVION . For more on a community co-op project, see
