Opposer Vr Script
// Set the opposer's behavior opposer.SetBehavior(OpposerBehavior.Attack);
// Wait for attack animation yield return new WaitForSeconds(attackAnimDuration * 0.5f); opposer vr script
Conductor: "Mode registered. Reminder: dissent may incur penalties. Proceed." // Set the opposer's behavior opposer
Unlike games where aiming is just a static camera shift, OVR requires understanding barrel position, similar to real-life shooting mechanics. OVR requires understanding barrel position
// Find direction away from player Vector3 fleeDirection = transform.position - player.position; Vector3 fleePoint = transform.position + fleeDirection.normalized * 15f;