Opposer Vr Script

// Set the opposer's behavior opposer.SetBehavior(OpposerBehavior.Attack);

// Wait for attack animation yield return new WaitForSeconds(attackAnimDuration * 0.5f); opposer vr script

Conductor: "Mode registered. Reminder: dissent may incur penalties. Proceed." // Set the opposer's behavior opposer

Unlike games where aiming is just a static camera shift, OVR requires understanding barrel position, similar to real-life shooting mechanics. OVR requires understanding barrel position

// Find direction away from player Vector3 fleeDirection = transform.position - player.position; Vector3 fleePoint = transform.position + fleeDirection.normalized * 15f;