Setting up Inverse Kinematics (IK) for legs so feet stay planted on the ground, and using Transform Constraints to automate secondary motions like hair or clothing.
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Click an existing bone to select it as the parent before pressing N (Create Bone Tool) to draw a new child bone. Slots vs. Images Setting up Inverse Kinematics (IK) for legs so
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: Move to the middle of your timeline, slightly lower the torso and rotate the arms.
The hierarchical outline of your project. It manages bones, slots, attachments, and constraints.