Dota 2 Patch 740 !link! Today
The story of 7.40 wasn't one of careful farming. It was a story of . Pro players and pubs alike found that sticking as five and "bum-rushing" the enemy at the 10-minute mark was the only way to survive. Farming creeps felt like a relic of the past as gold flooded into teams that chose to fight constantly.
The new Aghanim’s Scepter provides a global AOE 1.5-second stun/slow, boosting her late-game teamfight presence significantly. Her new shadowstep allows better pick-offs.
instead of Aether Lens; recipe cost decreased, but it no longer provides cast range or mana regen. Diffusal Blade/Disperser : Manabreak is no longer applied by illusions dota 2 patch 740
Early gameplay suggests Largo is a high-skill cap hero, providing new playmaking opportunities that bypass traditional defensive setups. 2. Terrain Redesign and Map Changes
Furthermore, . The jungle entrance gates (Edge of the World) will now spawn in random locations between the two outposts every 10 minutes. This destroys the "safe farming quadrant" meta, forcing constant vision wars. The story of 7
Soul Burn damage amplification increased from 30% to 35%, making it a highly attractive rush item for mid-lane tempo controllers. The Emerging Meta: What to Expect
For years, fans have joked about the one archetype missing from Dota’s massive roster: . Valve cheekily acknowledged this, noting that while the roster was full of rogues and knights, the bard class was conspicuously absent—until now. Largo, the shamanic head of the bardmonk order, arrives from the murky depths of Velu’Mar, and he is unlike anything Dota has ever seen before. Farming creeps felt like a relic of the
: The damage bonus was removed, and health/mana regeneration was reduced. Dota 2 x Monster Hunter Collaboration